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Of course, Morgan assembles a crew of racers (each with different strengths) to take on the baddies race-by-race for “payback”.Īs expected, the cliché-packing script and the big set pieces feel like reformulations of events you’ve seen in blockbuster movies before. The main character is Tyler Morgan, an aspiring street-racer who becomes indebted to a casino-owner. The action in Payback takes place in a vacant open-world called Fortune City (with beautiful Frostbite-rendered scenery), loosely based on Las Vegas and its desert. While the racing mechanics remain fun and interesting, the shell of the game feels rusty. Except, with so many ingredients, the dish tastes a little off. We have the the customisations from the age-old Underground days (with absurd body kits and modifications), the epic cop chases from Most Wanted and Hot Pursuit, the street racing of No Limits, the drifting of Carbon and the story-based cinematics from The Run. In an attempt to regain pole position, EA combined all the good elements from previous games into Payback. The annoying online-only structure and stiff opposition from rival racers, like Midnight Club, Forza and Project Cars, has left the franchise idling in the dust. Ghost Games’ previous efforts, 2013’s Need for Speed: Rivals and 2015’s Need for Speed reboot, struggled to get the franchise back on the map.
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Under the hood is a fun arcade racer that is brought down by a poor story, awfully bland characters, and frustrating in-game mechanics. Instead, we’re left with a lackluster cocktail mix that heavily borrows elements from Fast and Furious, Grand Theft Auto and Forza. Except, it isn’t the triumphant return as many had hoped. 6.Electronic Arts’ arcade-style racing franchise has been around since 1994 and, while their latest release might be titled Need For Speed Payback, the creators probably would have liked to call it “comeback” instead. Three of the latter can be used to buy another Speed Card, which are usually of better rank and higher quality. Instead, consider exchanging them for cold hard cash or for trade cards. Once they’ve been sent to your lock-up, it’s incredibly hard to access them. That might sound easy enough, but the issue is that the cards you win are locked to the car you won the race with - unless you send them to your garage. You can only get Speed Cards by completing races or buying them using in-game currency from the Tune-Up shops dotted across the map. In order to boost your car’s level, you’ll need to feed it Speed Cards, which boost stats for six different areas of your car, from nitrous to gearbox, and your overall level too.īut there’s a catch. Any less and you risk making things a lot harder for yourself. You’ll need to make sure that your car is equal to or above the level suggested by the race itself. You might have noticed that races and cars each have a level indicator attached to them. The map opens up a lot after you’ve finished the second chapter
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This might not be frustrating to begin with, as the actual chassis isn’t that hard to find, lying about on lower ground. But, unlike on the main Derelicts section of the menu, you can’t blow up the image or look at the little snapshot of the actual location and the map at the same time. It’s another UI issue, in that once you’ve obtained the clues you can pin them to your map to remind you what their hiding place looks like. Another irritation comes in the form of the Derelict clues.